// *** LICENSE HEADER ***
// Filename: ./textfield.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
#ifndef NODEWARS_TEXTFIELD_H
#define NODEWARS_TEXTFIELD_H

#include <SDL.h>
#include "guielement.h"

class fonts;

//Text input field gui element
class textfield: public guielement{
    public:
        textfield(int newId, int posX, int posY, int width, int height, int newFontHeight, const char* text, int maxlength);
        ~textfield();

        //Clicks/releases this textfield
        int Click(int clickX, int clickY);
        int Release(int clickX, int clickY);

        //Sets the text of this textfield
        void SetText(const char* newText);

        //Delivers a keypress event to this textfield
        void KeyPress(SDLKey key, char c);

        //Draws this textfield
        void Draw(fonts* fontDrawer);
    private:
        int fontHeight;
        //Dimensions of the frame for this textfield
        int w, h;

        //Maximum length of the input text
        int maxlen;
};

#include "fonts.h"

#endif
